Hello - I am trying to output two separate NDI streams, each from a UV camera of an object. I can only get one stream to output at a time (whichever camera is active in the Viewport).
I have tried turning off Layers As Separate Effects and separating the objects and UV cameras into different layers, to no avail. What am I missing?
Force your camera setup render with a “Render to Texture node” you can adjust the resolution of the camera directly in the node without tweaking the render resolution in your root.