I am probably missing something obvious.
I am not able to invert a falloff anywhere in Notch.
let say I have a particles system where I want some turbulence.
I am able to set the turbulence within a radius around the affector, however i am not able to invert this behavior. How can I get the effect everywhere BUT within the radius?
I tried using procedural shapes to do so ( a cube with a smaller sphere inside set to substract ) … but it doesn’t seem to work properly.
I am probably missing something here