There’s a little trick to this - the geometry can’t be detected directly because clones exist in their own world, but there is a work around.
Take the cloners, and combine them to a single mesh (and hide this mesh), then use it for particle emission. Then set the particles to follow the parent mesh, and convert the particles to a transform array. lastly, transform array to the hotzone, and add a bounding box for where you want the particles to go.