Hi
After looking at this video: Coding Adventure: Ant and Slime Simulations - YouTube and diving into the rabbit hole (GitHub - fogleman/physarum: Physarum polycephalum slime mold simulation), I started thinking that this should be possible to implement in 3D as well. Sure enough, this has been developed for Unity by someone in the community GitHub - Barbelot/Physarum3D: 3D implementation of the Physarum Transport Networks in Unity. Would it be possible to implement this for Notch as well? Then in the context of the particle system.