Cloning with time offset


Looking for a way to offset the time of the clones of an animated object.

As an example: I have this cube moving up and down using a Math Modifier(sine). Cloning this will have all clones move up and down in sync, as a straight line. I want to feed each clone the animation but with a delay between them, resulting in a sine wave of scaling boxes.

Pardon my newbness :hugs:

Hey There,

Clones are instances of the same piece of geometry, so you can’t change the timing for each clone as that would break this core principle. For a simple case like that, I would just use a Sine Effector and apply it to the position y, for more complicated scenes you’ll need to manually place the extra objects and offset their timing individually.



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