Choose GPU for Kinect4 Azure Skeleton Tracking

Latest Azure Skeleton Tracking uses GPU for calculations, but it takes up to 25% of GPU power. And I’m having issues with a project that worked well on Kinect2. A way to choose GPU Device for tracking is very needed here, to move workloads to a secondary GPU.
Any plans to implement that feature?

Hi, thanks for the request. We will look at adding CPU and GPU device selection options in a future patch release.

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