Hi, Notch Team.
I think I’ve found another bug. While clones populated by the Clone to Mesh Node on an FBX model (imported from Blender 2.78) with vertex colors using UV mode assume the correct vertex color, there’s some random color flickering across the array of clones. Example file attached. To repro: try to rotate the camera around the clones. No big deal, but if a feature exists, it must work correctly, right?