Hi Notch folks!
I would like to know how to have more definition so that I don’t have this kind of black artifacts, if it comes from that in procedural ?
Should I check “tessellation”? It slows down the real time a lot by doing that…
I’m at 512 in grid (width, Height, Depth)
Thank you for being able to inform me
Hard to say for certain without a dfx, but I reckon you just need to raise the error tolerance in the Procedural Meshing node.
– Ryan