Better procedural definition

Hi Notch folks!
I would like to know how to have more definition so that I don’t have this kind of black artifacts, if it comes from that in procedural ?
Should I check “tessellation”? It slows down the real time a lot by doing that…
I’m at 512 in grid (width, Height, Depth)
Thank you for being able to inform me :wink:



Hard to say for certain without a dfx, but I reckon you just need to raise the error tolerance in the Procedural Meshing node.

– Ryan

Hi Ryan,
Thank you for answering, I only have the trial version and we can’t save the files, I redid it with screenshots of the windows, thank you that was it, topic solved!
see the result attached
-Chris

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