Animated fbx as mesh emitter

I am having trouble setting up Adobe Mixamo animated fbx as a particle mesh emitter.
I cannot connect the Imported 3D Scene output to the Mesh Emitter’s Object input.
What am I missing here?

I figured… I had to open the fbx and connect to the Beta_Joints and Beta_Surface

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im ahving this same problem, but cannot find where this is that you are talking about… mind explaining in more details and adding screenshots? thank you

sorry I’m can’t make a screenshot but i think I just had to double-click the FBX block to reveal all the inputs.