Animated fbx as mesh emitter

I am having trouble setting up Adobe Mixamo animated fbx as a particle mesh emitter.
I cannot connect the Imported 3D Scene output to the Mesh Emitter’s Object input.
What am I missing here?

I figured… I had to open the fbx and connect to the Beta_Joints and Beta_Surface


im ahving this same problem, but cannot find where this is that you are talking about… mind explaining in more details and adding screenshots? thank you

sorry I’m can’t make a screenshot but i think I just had to double-click the FBX block to reveal all the inputs.