Seems that >90% of the time we end up connecting nodes to their respective root or the scene root. Ctrl-R
makes this a tad bit quicker, but it’s still highly repetitive.
-
Automatically connecting each node when it is added to the graph would save a lot of time. To make it a bit more robust, similar to Maxon’s implementation of adding objects to their heirarchy with
Shift
/Alt
keys, a pressed key could likewise toggle the functionality. For example, holding theAlt
key while adding a node could invoke either the connected-or-disconnected-to-root state. -
An alternative approach: if a
Particle Root
is selected in the Nodegraph, adding a particle-type node would automatically connect it to that root. Likewise for other node families, cameras + fx, etc.
Just looking for ways to optimize the node connection methodology here, and ultimately increase user productivity. In TouchDesigner, it’s quite effective to right click on a node’s input/output and connect it directly. And the https://cables.gl website has an incredibly brilliant and innovative UX for wiring nodes together.