Was playing around with the UV Remap input on Image 2D and I keep getting a super pixelated result, even when using 2 Gradient nodes in a composite to generate the RG gradient inside Notch.
Is this a colour bitrate issue I’m running into or am I missing something super obvious?
I’ve attached an image, and the .dfx.
Gradient set to Linear X, channel boolean remapping Luminance to Red, Into Composite node, another gradient set Linear Y with green into input 2.
Into UV Remap Image node of an IMAGE 2D
have also included a clean feed Image 2D direct from the source that wipes on and off to show the difference.
Tried using a Decompress UV animation node but that results in some strange horizontal lines.
Any help appreciated. Thanks
UV Slices.dfx (3.9 MB)