Hi. I am making some very simple and low resolution effects for MA2 pixelmapper. I have a shape 3D connected with a cloner and material, no lighting or camera. My challenge is that I am trying to transform colour from red to blue with keying in the materials node, but can not make this work.
You should be able to key the colour of a material by selecting the ‘k’ icon next to the colour attribute. Move to the start frame, set the key, go to the next frame and change the values. Attached is an example.
Small update. Turns out there was an issue with this on a previous build. If open a support request via firstname.lastname@example.org , we can send you the latest beta.
It works like a dream in the latest Beta! Thank you.